Designing for Multiple Screens

Faculty: Brent Arnold

 
 

 

COURSE OBJECTIVES

Digital interaction is a ubiquitous form of communication in today’s world. Designing for Screens provides students with the framework to understand, discuss and create effective interactive designs on digital displays. Through a series of collab- orative studio sessions, open discussions, critiques, site visits and guest lectures, students will be immersed in the current culture of screen design. From mobile apps and tablets to desktops and immerse displays, this course will cover the process of designing products for screens from concept to wire frame to interface design and user testing.

 

CLASS EXPERIENCE

This is a full semester studio class that will immerse students within the current culture of screen design through a series of lectures, collaborative studio sessions, open discussions, critiques, site visits and guest lectures. Each class will begin with a 5 minute stand up to review the previous week’s progress and plan the upcoming week. Each class will end with a 5 minute retrospective of the class.

Students will develop skills through a series of exercises, workshops and assignments and will be asked to create, present and defend their solutions as well as critique their peers solutions. In addition, students will also be responsible for creating two project dossiers.

 

COURSE DELIVERABLES

Students in this course will come away with a set of tools to:

  • Articulate user-centered design best-practices
  • Communicate, and articulate themselves and their product within the realm of digital design.
  • Learn to easily craft designs within a wide range of fidelity
  • Understand basic web-based front-end programming languages HTML, CSS, and some JavaScript. No prior programming experience is necessary.
  • Create quick and effective prototypes to gain feedback and quantitatively test market viability.
  • Have an intimate knowledge of both waterfall and agile methodologies

 

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