Making Studio

Faculty: Becky Stern




Making is at the heart of product design. We embrace the spirit of the maker’s movement in our curriculum including the re-emergence of making, hacking, modding, and do-it-yourself (DIY); which this course will delve into with techniques, tools, and resources for expanding what we can make ourselves. We will combine traditional and novel techniques and materials in electronics, computation, crafts, fabrication, entrepreneurship and more, moving beyond ideation and concepting to create fully functional products of design. Students will have opportunities for online exposure and access to a network of innovators, hacker, hobbyists, and crafters producing DIY projects. hands-on skill workshops in electronics and crafts are complemented with field trips, discussions, and critiques. 



Makers today have all the resources available to them to fully develop a product idea into a small business. Methods of fabrication like laser cutting, CNC milling, and 3D printing—once only available to large corporations-have recently become easily accessible for just about anyone. This course will offer an introduction to many kinds of making, including electronics/physical computing with Arduino, and will give the student the confidence to move well beyond ideation and conception to creating products of design that are fully realized and fully functional.



This studio course will involve hands-on skill workshops in electronics and crafts, as well as field trips and in-class discussions and critiques. Individually or in small groups, students will create projects and/or products to release online in the form of how-to’s and web storefronts. Students will contribute to a class blog where they will share their progress and experiences. Inspired by instructor presentations, students will research and iterate their ideas with resources and skills from class and online. Potential partners in the class are MAKE/CRAFT, MakerBot, Etsy, and NYC Resistor hacker space.



Students in this course will come away with a set of tools to:

  • Experience new methods of making

  • Develop knowledge and hands-on skills in basic electronics and physical computing

  • Develop hands-on skills in student-selected crafts: knitting, sewing, soft circuits, jewelry, laser cutting, 3D printing

  • Create portfolio-building products and projects

  • Engage with a huge online maker community through sharing projects, groups, blogs, and events

  • Document projects through photography, video, and writing

  • Release tutorials online

  • Experience publishing projects as how-to manuals

  • Learn to self-promote online

  • Cultivate resources and confidence for creating a business around independent making