Department Blog

Department news, events, and snapshots of student life at SVA in New York City.

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Class of 2022 and 2023 representing POD at the 48th NYC's Village Halloween Parade
Student Projects Guest User Student Projects Guest User

Class of 2022 and 2023 representing POD at the 48th NYC's Village Halloween Parade

After a one-year hiatus due to the pandemic, SVA PoD is back at the much anticipated NYC’s Village Halloween Parade! Our first-year students worked tirelessly for two weeks to create 16 incredibly creative and beautifully crafted LED costumes with Arduino animation under the guidance of faculty member, Becky Stern, in their Making Studio class. Many from our senior cohort—who missed out the previous year—were able to join in the fun as well.

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2021 Core77 Design Awards: Helen Chen Wins in Two Categories!
News, Student Projects Allan Chochinov News, Student Projects Allan Chochinov

2021 Core77 Design Awards: Helen Chen Wins in Two Categories!

This year’s Core77 Design Awards were just announced, and Products of Design alum Helen Chen won two awards for one of the projects she created as part of her Masters thesis, Fruiting Bodies: Fungal Futures for Collaborative Survival. The project, Internet of Mycelium was honored with the Student Winner in the Strategy & Research Award category, as well as a Student Runner Up in the Speculative Design Award category. Congratulations Helen!

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N-3+Me: Urban Resilience at Human Scale
Thesis, Student Projects Products of Design Thesis, Student Projects Products of Design

N-3+Me: Urban Resilience at Human Scale

Regena Paloma Reyes is a service designer, New York City resident, and urban enthusiast. Her thesis, N-3+Me: Urban Resilience at Human Scale, investigates factors that promote adaptability in city-dwellers during times of crisis. Urban communities seem more likely to suffer significant losses in unnatural catastrophes, from infrastructure failure to terror threats due to their high population density. The ensuing collection of research and product design examines how resilience can be at its greatest in urban environments, and how city spaces, diverse populations, and the expansive interpersonal networks that arise therein can be used to create cultures of preparedness at individual, interpersonal, and community scales.

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Out From Control: Design Interventions Around Emotional Abuse
Student Projects, Thesis Products of Design Student Projects, Thesis Products of Design

Out From Control: Design Interventions Around Emotional Abuse

Xiaohan Miao's thesis, Out From Control: Design Interventions Around Emotional Abuse, is an in-depth analysis of emotional abuse towards women in relationships. While researching the complexity of emotional abuse, Xiaohan decided to zero in on the healing process from a personal angle—an individual woman’s journey. This body of thesis work proposes solutions to transform the narratives around emotional abuse, raise awareness, validate women's intuition, and takes the form of interventions such as a new social network for victims and the reimagining of self-care through journaling.

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Overwhelmed: Work, Play, Time, and Design
Student Projects, Thesis Products of Design Student Projects, Thesis Products of Design

Overwhelmed: Work, Play, Time, and Design

Karan Mahendra Bansal’s thesis, Overwhelmed: Work, Play, Time, and Design, investigates Time Poverty in the context of knowledge workers. Defined as the state or condition in which an individual lacks the discretionary time required for activities to build their social and human capital, he asserts that the underlying reason for Time Poverty is not the lack of time, but the lack of choice. Roughly 80% of American knowledge workers feel that they never have enough time to do the things they want to, and collectively fail to utilize approximately 700 million vacation days each year. Startled by the magnitude of this fact, Karan began to explore our complicated relationship with time.

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The Uncommon Core: A Design Exploration of Active Education for Kinesthetic Learners
Student Projects, Thesis Products of Design Student Projects, Thesis Products of Design

The Uncommon Core: A Design Exploration of Active Education for Kinesthetic Learners

Bethany Fronhofer, who was homeschooled for the majority of her school years, has experienced many types of learning. These ranged from training a team of oxen to writing fiction to taking traditional math and science classes. As a hands-on learner, she was dissatisfied with the heavy bias toward lectures and reading/writing assignments in public school classes. Her thesis, The Uncommon Core: A Design Exploration of Active Education for Kinesthetic Learners, questions how and why educational design prioritizes some styles of learning over others and creates a space to consider new ways of including hands-on learning in curriculums and educational environments.

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Language In Language Out: Natural Language Processing in the Context of Indigenous South African Languages
Thesis, Student Projects Products of Design Thesis, Student Projects Products of Design

Language In Language Out: Natural Language Processing in the Context of Indigenous South African Languages

As a digital native who cannot imagine life without the conveniences of technology, Kgothatso Lephoko observed that of the 11 official languages in her home country South Africa, there are 9 indigenous languages that are underrepresented in the technology used thus limiting access to 46 million people, representing 79% of the population. Common applications of natural language processing (NLP), which is broadly defined as the ways in which computers understand and communicate with human language, include spell checking, machine translation, search engines, chat bots and voice interfaces such as Siri and Alexa.

Kgothatso’s thesis, Language In Language Out: Natural Language Processing in the Context of Indigenous South African Languages, explores the extent to which indigenous language speakers in South Africa are disadvantaged by technologies that exclude their languages and how she can use design to contribute to the development of more equitable tools to address this problem.

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Buying Possibilities: The Double Edge of Blind Box Culture
Thesis, Student Projects Products of Design Thesis, Student Projects Products of Design

Buying Possibilities: The Double Edge of Blind Box Culture

In Shuyi Wang’s thesis, Buying Possibilities: The Double Edge of Blind Box Culture, she explains that "Blind Box'' is not a new concept; it is a popular buying mechanism in which users make a purchase without knowing what they have bought—at least, not until after they’ve opened it. The positive mechanism of the blind box is its ability to surprise people with the unexpectable. The negative is its ability to make users addicted and trigger impulsive behavior. She expands her thesis to include the social impact of the smartphone as a virtual blind box. Through her designs, she seeks to utilize the blind box’s positive mechanism to motivate and inspire children, and to help people disconnect from their phones in order to better focus and socialize. Her goal is to combat the pitfalls of the blind box’s negative mechanism by revaluing items and reintroducing the joy of surprise, thereby reinvigorating the beauty and power of real-life interpersonal connections.

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