Paint is an app that allows patients to document and describe their symptoms in more than words. As part of her thesis, Hysterical, second-year student Rhea Bhandari designed Paint to help women advocate for themselves while navigating a healthcare system that often dismisses their symptoms, leaving them misdiagnosed and in avoidable pain.
HarborNYC connects people displaced by climate change with housing options, so that they can safely recover and rebuild. Using an immersive 360-video experience as part of its recruitment campaign, HarborNYC fosters empathy in viewers to incite people to open their homes to displaced individuals and families.
The idea for Swift came about while Smruti watched videos on the YouTube channel “AmputeeOT” by Christina Stephens, an occupational therapist and below-knee unilateral amputee. Smruti was especially struck by a video in which Stephens describes the annoyances of going to the bathroom or getting up for a glass of water in the middle of the night; Stephens mentions that she usually crawls on the floor to get to the bathroom or kitchen because putting on her prosthetic is so time-consuming.
Hark, a speculative project created by second year student Antya Waegemann, is proposed to be the first over-the-counter sexual assault forensic exam (or “rape kit”) available at any major pharmacy. Small and discreet, Hark is designed to be approachable and comforting for survivors of sexual assault.
Voices of Red Hook is a community feedback mechanism that polls and aggregates neighborhood-specific community concerns through physical murals and an augmented reality (AR) experience. This particular iteration is designed for residents of Red Hook, Brooklyn. With a smartphone, a user scans one of the many faces on a physical Voices of Red Hook mural, and watches the face and story of that resident come to life through augmented reality, then prompting them to react to the story through a poll in the app.
In her thesis Prosumerism: Crafting Alternate Consumption Experiences, Sowmya Iyer explores whether products and services can ease the consumer’s guilt of excessive spending and materialism by providing them with options that best fit their values of sustainability. She also wanted to find out if these products/services could be adaptive to the consumer’s lifestyle and built for their convenience. As part of her research process, Sowmya spoke to researchers, innovators, educators, authors, and artists exploring ways to reduce the effects of modern consumerism on the environment.
“Design is intrinsic to politics,” argue faculty Jennifer Rittner, Marc Dones, and Andrew Schlessinger. “In fact, the entire Democratic experiment is a product of design.” In the Products of Design program, an opportunity to investigate the direct relationship between design and politics occurs biennially with the U.S. elections. This year, it was all about the Midterm Elections—when politicians compete for seats in the U.S. Legislative branch (Congress), as well as in State and Local political races.
Fun fact: humans are more scared of public speaking that we are of death. Tapping into the near-universal experience of jitters before a class presentation, second-year student Eugenia Ramos Alonso designed Presenter’s Toolkit for an academic setting, to help students who struggle with public presentations become more confident communicators, and empower them to fully express and communicate their ideas.
NEDA is an interactive picture frame helps parents and grandparents, who may are have a hard time working with technology, to connect with their loved ones—regardless of where they live. Designer Pantea Parsa offers, “I was inspired by my own personal experience with contacting my grandmother, who lives in Iran. She’s not well-versed with technology, so I wanted to create a smart object that looked like a common picture frame, but helped her out in a couple significant ways.”
Glare is a longboard skateboard brand designed for the urban commuter. The core technology is the Uplight—a long-wavelength beam of light projected upward onto the rider which increases nighttime visibility and thereby reduces the risk of collision with cars. Designed by second-year students Qixuan Wang, Eugenia Ramos, Micah Lynn, and André Orta, the project brief was “to identify a subculture, design a product to suit a need or opportunity within that community, and then finally design a brand around that product.”