
Department Blog
Department news, events, and snapshots of student life at SVA in New York City.
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HARK: An Over-the-Counter Rape Kit
Hark, a speculative project created by second year student Antya Waegemann, is proposed to be the first over-the-counter sexual assault forensic exam (or “rape kit”) available at any major pharmacy. Small and discreet, Hark is designed to be approachable and comforting for survivors of sexual assault.

PROSUMERISM: Crafting Alternate Consumption Experiences
In her thesis Prosumerism: Crafting Alternate Consumption Experiences, Sowmya Iyer explores whether products and services can ease the consumer’s guilt of excessive spending and materialism by providing them with options that best fit their values of sustainability. She also wanted to find out if these products/services could be adaptive to the consumer’s lifestyle and built for their convenience. As part of her research process, Sowmya spoke to researchers, innovators, educators, authors, and artists exploring ways to reduce the effects of modern consumerism on the environment.
Design & Politics: The 2018 Midterm Elections
“Design is intrinsic to politics,” argue faculty Jennifer Rittner, Marc Dones, and Andrew Schlessinger. “In fact, the entire Democratic experiment is a product of design.” In the Products of Design program, an opportunity to investigate the direct relationship between design and politics occurs biennially with the U.S. elections. This year, it was all about the Midterm Elections—when politicians compete for seats in the U.S. Legislative branch (Congress), as well as in State and Local political races.

SYMBIOSIS: Ecological Services for the Urban Environment.
Since mass industrialization, the past few centuries have seen abundant growth and prosperity for humankind, but not so much for the planet. With little regard for the environment, industrialization has caused all kinds of pollution, loss of natural areas and biodiversity among others, and this carries a cost. This cost can be expressed as ecological debt that future generations must pay. By honing into the ecological debt accumulated by cities, Kuan Xu attempts to redeem by introducing the concept of ecological service and its significance. The design interventions then take a variety of lenses to advocate for ecological service design to instigate environmental consciousness and awareness driven action in the urban environment. With the mission of introducing ecological service into the city, and city dwellers adopting it, Kuan presents his thesis—Symbiosis, Ecological Services for the Urban Environment.

YES, MAYBE NOT: A Design Investigation Into Young Adulthood
As a designer, Jiani Lin believes that great design can be inspired by our everyday experiences. Her thesis YES, MAYBE NOT: A Design Investigation into Young Adulthood focuses on exploring the shared emotions, behaviors, and experiences young adults have as they graduate college and enter the working world, or plan to do so, all while leaving behind their comfort zone. She addresses young adults’ identity exploration on a professional, romantic, and social level through designing objects, products, service platforms, apps, and systems that can help this generation prepare for the period of life post-graduation.

RESPAWN: Activating the Bedroom Generation By Gamifying Public Spaces
Nowadays, many people enjoy visiting amusement parks like Disneyland or Universal Studios. These parks are all about theme-based experiences—experiences which, in a sense, are very close to living inside a game. “Why then, can’t a person’s daily life be experience-based in a similar way? What would it look like if we augmented ordinary life with games and experiences to make a new lifestyle for people” Teng Yu questions. In response, he developed Respawn: Activating the Bedroom Generation By Gamifying Public Spaces—a thesis of speculative, service, experience, and product design that imagines near futures where games are designed to help people building character, learning skills, and conquering challenges. Yu’s designs and ideologies subvert the unhealthy lifestyles associated with gamers by providing new and wholesome ways to game in real-world contexts.

IN EQUALITY: Migration, Labor, and Our Modern Global Economy
Bernice Wong’s thesis, In Equality: Migration, Labor, and Our Modern Global Economy, explores our relationship and role in the interconnected systems that allow some to prosper and others to suffer exploitation or enslavement. She traces the state of labor rights in today’s American agricultural industry back in time to the abolition of slavery in 1865, understanding that agriculture in the U.S. remains rooted in a system historically intended to control and repress the black body. Her design projects seek to intervene where there are structures of abuse, confronting the issues of immigration, exoticism, colonization, and race as intersected and inseparable.

CAST AWAY: Designs For Socially Isolated Korean Men Contemplating Suicide
Juho Lee’s thesis work was inspired by the conversation that he had with his close friend about depression and suicidal feelings in South Korea during the summer of 2017. He recalls, “It seemed like a very serious issue, and I didn’t know what my friend was going through until he shared his suicide ideation. Even though he said he is okay now and laughed it off when he told me, I didn’t know how to respond.” This experience made Juho realize that perhaps Korean men are unable to reach out for help when they really need it. As someone who spent his youth in South Korea, Juho also recognized that he never learned how to discuss the topic of suicide with anyone. This insight inspired his master’s thesis Cast Away: Designs for Socially Isolated Korean Men Contemplating Suicide.

A MASK THAT REVEALS: Exploration and Expression Through Anonymity
Before Jingting He started her thesis, she did a year-long project that consisted of sliding anonymous thank-you notes underneath the Department Chair’s office door every Monday morning. By designing these letters anonymously, she felt she could express herself more freely and creatively. She wouldn't have realized she was creative enough to produce such delightful work if she hadn’t given herself a mask of anonymity. Therefore, Jingting developed A Mask That Reveals: Exploration and Expression Through Anonymity, a thesis that creates anonymous platforms to help people explore and express other sides of themselves.