Department Blog

Department news, events, and snapshots of student life at SVA in New York City.

Zoom Info Sessions on December 11th!

〰️

Zoom Info Sessions on December 11th! 〰️

All Blog Posts

What Is Design For Social Impact?
Essays Products of Design Essays Products of Design

What Is Design For Social Impact?

Design for social impact is the practice of interrogating systems—institutional, economic, social, political, interpersonal—in order to define opportunities for change that give voice to those who has been disenfranchised or marginalized by design. In essence, this field of study provides a methodology for examining domains of power through Socratic inquiry, structural and systems-based design thinking, and solutions-based design making.

Read More
Guest Lecture Video: Amy Whitaker
Lectures Allan Chochinov Lectures Allan Chochinov

Guest Lecture Video: Amy Whitaker

On September 22, 2022, MFA Products of Design was pleased to host a guest lecture by writer, educator, and advocate Sara Hendren. Amy Whitaker was a founding member of the faculty in SVA's MFA in Products of Design where she taught Business Structures. She is currently an Associate Professor at New York University in the Steinhardt School’s department of art and art professions. She teaches business to artists, art to businesspeople, and economics to arts managers. She started her career in art museums including the Guggenheim, MoMA, and Tate.

Read More
A Fascination with Noise: Contact Mics, Everyday Objects, and Product Design
Student Projects, Thesis Products of Design Student Projects, Thesis Products of Design

A Fascination with Noise: Contact Mics, Everyday Objects, and Product Design

Contact mics exist at the intersection of experimental music, sound art, analog electronics, and DIY-making culture. In her thesis, Anne Keating explores the design challenge of analog sound circuits, contact mic'd instruments, and the DIY maker culture surrounding the contact mic. She looks at the space occupied by noise artists and boutique guitar pedal makers who build contact mic'd noise devices. She examines how building contact mics serve as a gateway to analog circuit building and why this activity is relevant against the backdrop of digital devices and experiences.

Read More
Do As a Pirate Does: An Unauthorized Hacking Guide to a Creative Future
Student Projects, Thesis Products of Design Student Projects, Thesis Products of Design

Do As a Pirate Does: An Unauthorized Hacking Guide to a Creative Future

Designers hate piracy. We have been told that pirates are the natural enemy of designers and the corruption of this industry. Nevertheless, Zekun Yang still chose piracy as her topic because she believes that we must challenge our assumptions to create change. In her thesis, Zekun acts as a pirate herself to "hack" into the design industry and address the problem of imbalance between designers and users, bringing a more inclusive future. This thesis can be summarized with a simple axiom: Do as a pirate does—it serves as an Unauthorized Hacking Guide to a Creative Future. In what follows, Zekun has designed products to encourage people to act like pirates, critique designs, and invite more people to build, make and design. She has also pirated the way pirates behave and applied it to make a formerly exclusive industry more inclusive.

Read More
The Powerless Metaverse: Inclusivity, Equity, and Ownership
Student Projects, Thesis Products of Design Student Projects, Thesis Products of Design

The Powerless Metaverse: Inclusivity, Equity, and Ownership

Isabell Park's thesis, The Powerless Metaverse: Inclusivity, Equity, and Ownership, investigates the Metaverse through the lens of design to solve complex problems of access, socioeconomic gaps, and more. Metaverse, a recent buzzword, is defined as a digital world currently entered through virtual reality (VR) or augmented reality (AR) that allows people to interact, mimicking the real world. Isabell was inspired to explore the topic when the South Korean government recently decided to significantly invest in the Metaverse. “This funding expanded opportunities for people to enter the Metaverse.” Isabell explains. “With skyrocketing rents and low wages, the socioeconomic gap is significant.” This inequality allowed only the top 10% to afford physical properties—whereas people found the Metaverse to be an opportunity to own digital investments and properties. In Isabell’s design investigations she asks the question, “Does this technology have to lead to such a dark future?”

Read More
2022 Core77 Design Awards: Voda Wins in Two Categories!
News, Student Projects Allan Chochinov News, Student Projects Allan Chochinov

2022 Core77 Design Awards: Voda Wins in Two Categories!

This year’s Core77 Design Awards were just announced, and Products of Design alum Helen Chen won two awards for one of the projects she created as part of her Masters thesis, Fruiting Bodies: Fungal Futures for Collaborative Survival. The project, Internet of Mycelium was honored with the Student Winner in the Strategy & Research Award category, as well as a Student Runner Up in the Speculative Design Award category. Congratulations Helen!

Read More