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Department news, events, and snapshots of student life at SVA in New York City.

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Snapshots from N9NTH: Our 2022 Thesis Presentations!
Thesis, Student Projects Allan Chochinov Thesis, Student Projects Allan Chochinov

Snapshots from N9NTH: Our 2022 Thesis Presentations!

On May 6th, the ninth group of MFA Products of Design graduates presented their thesis projects. Friends, family, design professionals, faculty, and staff gathered at the SVA Theatre in New York City to watch and share in the festivities. Ranging in topics from designing towards fat liberation and understanding chronic pain, to “raising a healthier AI” and using technology to nurture distant relationships, the graduates shared hundreds of products, services, apps, platforms and experiences. Look for comprehensive project posts coming up, but for now please enjoy snapshots of the day!

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Intervention Design in Prospect Park
Student Projects Products of Design Student Projects Products of Design

Intervention Design in Prospect Park

Located in the heart of Brooklyn, Prospect Park is an oasis of nature amidst a sea of apartment buildings. The park features rolling meadows, a 3.5-mile walking loop, playgrounds, and a majestic lake. It's a gorgeous environment that feels welcoming to visitors—but in the winter? Not so much. Students Cheryl Zhang, Corey McClelland, and Giancarlo Cipri teamed up to create interactive interventions to enhance the park experience throughout the year, specifically in the winter.

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Class of 2022 and 2023 representing POD at the 48th NYC's Village Halloween Parade
Student Projects Guest User Student Projects Guest User

Class of 2022 and 2023 representing POD at the 48th NYC's Village Halloween Parade

After a one-year hiatus due to the pandemic, SVA PoD is back at the much anticipated NYC’s Village Halloween Parade! Our first-year students worked tirelessly for two weeks to create 16 incredibly creative and beautifully crafted LED costumes with Arduino animation under the guidance of faculty member, Becky Stern, in their Making Studio class. Many from our senior cohort—who missed out the previous year—were able to join in the fun as well.

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2021 Core77 Design Awards: Helen Chen Wins in Two Categories!
News, Student Projects Allan Chochinov News, Student Projects Allan Chochinov

2021 Core77 Design Awards: Helen Chen Wins in Two Categories!

This year’s Core77 Design Awards were just announced, and Products of Design alum Helen Chen won two awards for one of the projects she created as part of her Masters thesis, Fruiting Bodies: Fungal Futures for Collaborative Survival. The project, Internet of Mycelium was honored with the Student Winner in the Strategy & Research Award category, as well as a Student Runner Up in the Speculative Design Award category. Congratulations Helen!

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N-3+Me: Urban Resilience at Human Scale
Thesis, Student Projects Products of Design Thesis, Student Projects Products of Design

N-3+Me: Urban Resilience at Human Scale

Regena Paloma Reyes is a service designer, New York City resident, and urban enthusiast. Her thesis, N-3+Me: Urban Resilience at Human Scale, investigates factors that promote adaptability in city-dwellers during times of crisis. Urban communities seem more likely to suffer significant losses in unnatural catastrophes, from infrastructure failure to terror threats due to their high population density. The ensuing collection of research and product design examines how resilience can be at its greatest in urban environments, and how city spaces, diverse populations, and the expansive interpersonal networks that arise therein can be used to create cultures of preparedness at individual, interpersonal, and community scales.

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Out From Control: Design Interventions Around Emotional Abuse
Student Projects, Thesis Products of Design Student Projects, Thesis Products of Design

Out From Control: Design Interventions Around Emotional Abuse

Xiaohan Miao's thesis, Out From Control: Design Interventions Around Emotional Abuse, is an in-depth analysis of emotional abuse towards women in relationships. While researching the complexity of emotional abuse, Xiaohan decided to zero in on the healing process from a personal angle—an individual woman’s journey. This body of thesis work proposes solutions to transform the narratives around emotional abuse, raise awareness, validate women's intuition, and takes the form of interventions such as a new social network for victims and the reimagining of self-care through journaling.

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Overwhelmed: Work, Play, Time, and Design
Student Projects, Thesis Products of Design Student Projects, Thesis Products of Design

Overwhelmed: Work, Play, Time, and Design

Karan Mahendra Bansal’s thesis, Overwhelmed: Work, Play, Time, and Design, investigates Time Poverty in the context of knowledge workers. Defined as the state or condition in which an individual lacks the discretionary time required for activities to build their social and human capital, he asserts that the underlying reason for Time Poverty is not the lack of time, but the lack of choice. Roughly 80% of American knowledge workers feel that they never have enough time to do the things they want to, and collectively fail to utilize approximately 700 million vacation days each year. Startled by the magnitude of this fact, Karan began to explore our complicated relationship with time.

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The Uncommon Core: A Design Exploration of Active Education for Kinesthetic Learners
Student Projects, Thesis Products of Design Student Projects, Thesis Products of Design

The Uncommon Core: A Design Exploration of Active Education for Kinesthetic Learners

Bethany Fronhofer, who was homeschooled for the majority of her school years, has experienced many types of learning. These ranged from training a team of oxen to writing fiction to taking traditional math and science classes. As a hands-on learner, she was dissatisfied with the heavy bias toward lectures and reading/writing assignments in public school classes. Her thesis, The Uncommon Core: A Design Exploration of Active Education for Kinesthetic Learners, questions how and why educational design prioritizes some styles of learning over others and creates a space to consider new ways of including hands-on learning in curriculums and educational environments.

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