Student Projects
Products, Mobile Apps, Platforms, Thesis Work, and Design Thinking.
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Featured Projects
Latest Projects
Mods: A Study into Adaptive Gaming
Jose "Achi" Martin's thesis, Mods, studies the benefits of adaptive gaming for people with motor skill disabilities and explores industry-changing ideas that combat ableism in today's gaming landscape. Jose was inspired by his beloved older brother, who suffered a prenatal ischemic stroke resulting in semi-paralysis on the right side of his body. Since childhood, the two shared a passion for playing video games together, and Jose watched in awe as his brother played using just one hand. Twenty years later, this is still the case.
Beyond the Right Stuff: Designing for Disability Inclusion in Space
Corey McClelland's thesis, Beyond the Right Stuff: Designing for Disability Inclusion in Space, centers around researching the challenges and opportunities of designing for disability inclusion in space. One major challenge is the lack of accessibility in space technology and infrastructure, as many tools and equipment used are not designed with the needs of individuals with disabilities in mind. Another challenge is the lack of representation of individuals with disabilities in the space industry. However, initiatives like AstroAccess and other disability-inclusive projects have pushed for change and increased industry representation. Corey's research has shown that individuals with disabilities have unique skills and perspectives that can be leveraged to create innovative solutions to space exploration challenges. The push for disability inclusion in space can also lead to a more accessible and inclusive society as a whole.
Well-rounded: Using Art to Enhance Interdisciplinary Learning
Cathy Tung's thesis, Well-rounded: Using Art to Enhance Interdisciplinary Learning, sheds light on the potential of art-integrated education to promote the development of hard and soft skills in children. Cathy highlights that traditional education, confined within classroom walls, can be mundane and unstimulating for children to engage with. Conversely, incorporating resources from art museums as a location-based learning tool can provide an interactive and engaging experience that presents opportunities for interdisciplinary learning. This approach can also address the budgetary constraints public schools face in providing adequate art education, particularly in the wake of the COVID-19 pandemic and the associated budget cuts.
From Margin To Center: Empowering Women in Creative Industries
Arshi Auleear has experienced the toll that biases can take on one's professional career, especially gender bias. In her thesis, From Margin To Center, she aims to empower women in creative industries by shedding light on this pervasive issue. Despite more than 57% of design school graduates being women, only 3% hold creative director positions, with gender discrimination being a significant reason for this disparity. Arshi's research involves conducting over thirty interviews with subject matter experts and women designers, and well as facilitating a co-creation workshop with fifteen women from various positions. Her ultimate goal is to understand why women leaders leave the design industry and how to retain them.
Beyond the Visuals: Reimagining Digital Accessibility for Blind and Low-Vision Communities
Jaemin Cho's thesis, Beyond the Visuals: Reimagining Digital Accessibility for Blind and Low-Vision Communities, investigates the pressing question of how blind and visually impaired (BLV) users can read and interact with digital images in the post-text era dominated by images. With over 7 million people in America alone experiencing some form of visual impairment, digital accessibility is crucial. Through his thesis project, Jaemin questions the status quo and proposes practical solutions for content creators and BLV users to make digital images accessible for all.
Temporal Illusions: Distorting Our Perceptions of Time
Cheryl Zhang's Thesis, Temporal Illusions: Distorting Our Perceptions Of Time, investigates the phenomenon of why time seemingly passes slower when we are younger, compared to the sensation of "time flying" as we grow older. If there are stages of human life that reflect variance in perception of time, what is the possibility of replicating and distorting the process?
How India Looks: Localizing Design Tools for a Billion People
For Charvi Shrimali, the inspiration for her thesis, How India Looks: Localizing Design Tools for a Billion People, was a famous proverb that her grandparents would often repeat to explain the diversity of their country. “कोस - कोस पर बदले पानी, चार कोस पर बानी” loosely translates as: “Every few miles, the water changes. Every four miles, the speech." India is a vast country with a population of 1.4 billion and counting. But its varied geographic, linguistic, economic, social, and cultural landscapes means each of these 1.4 billion individuals look, talk, eat, work, and live very differently from each other. This makes India a complex, diverse and complexly diverse country.
Pasos: Design Interventions for Gendered Agency in Latin Partner Dance
Monica Albornoz's thesis, Pasos: Design Interventions for Gendered Agency in Latin Partner Dance, explores ways to break gender norms in cosmopolitan partner dance. Specifically, her thesis investigates the notion that women take the role of followers and men the role of leaders. Monica argues that although gender norms affect all dancers, the bias particularly affects cisgender feminine women.
Xinyue: Delight in the Everyday
Are you seeking to make your daily life more joyful without spending too much effort or money? Xinyue Wu's thesis project, Xinyue: Delight in the Everyday, offers simple, affordable solutions for 24-35-year-old workers. By transforming ordinary experiences into delightful ones and using everyday products as emotional intervention tools, Xinyue aims to bring joy into people's lives in a more accessible and sustainable way. With this approach, individuals can unconsciously infuse their daily lives with new-found vitality and happiness.
Fifteen: Introducing an All-in-One Virus Rapid Test
Think about the last time you took a rapid COVID-19 home test. Every brand has a different protocol, instructions can often be confusing, results can be unclear, and the amount of wasteful packaging is truly excessive. The Fifteen Home Kit —getting its name from the familiar waiting period interval—is an all-in-one solution with easy-to-follow steps that fits seamlessly in a purse or back pocket.
Halo: A Hassle-Free Helmet-Renting Service in NYC
New York City has seen a tremendous increase in bike sharing—with 1.6 million New Yorkers regularly riding a Citi Bike. But while this increase in popularity has many benefits, it also means more accidents. Bicycle helmets can prevent serious head injuries by 85%, yet 88% of Citi Bike riders choose not to wear helmets. Halo is a helmet-renting service—a convenient and hassle-free way to access protective headgear in NYC.
ORA: An Intuitive Redesign of the Menstrual Cup and Applicator
The ORA cup and applicator is a self-care product duo for young teenagers to alleviate the intimidation of folding and inserting menstrual cups. On a mission to create eco-friendly, high-performance products, second-year students Nihaarika Arora, Cheryl Zhang, and Xinyue Wu designed ORA during the Product, Brand, and Experience course taught by Hlynur Atlasson.
Trace: Building Oral Hygiene Habits That Last
Trace is an intuitive and thoughtful oral hygiene tool designed to elevate your overall dental wellness experience. Four minutes (the recommended brushing time) many not seem very long, and yet many of us still struggle to dedicate those minutes to our daily dental care routine. Why? Because of its high effort and low reward nature, dental care feels like a task. The current products in the market offerings don’t help either. The industry is hyper-focused on adding high-tech whitening and brightening innovations, rather than focusing on the user’s experience and healthy basics.
CHRONIC: How Understanding Your Pain Can Change Your Pain
Danna Krouham's thesis, Chronic: How Understanding Your Pain Can Change Your Pain, is an in-depth analysis of the complexity of the chronic pain system. While researching the intricacy of how chronic pain in the United States is addressed, Danna decided to zero in on uncovering the biopsychosocial model of pain. This body of thesis work proposes solutions to help patients understand their own experiences. "By better understanding their pain, they can actually change their pain. By designing a suite of tools and experiences with a unified biopsychosocial approach, Danna aims to help people understand their pain and reclaim control over their minds, bodies, and souls. This thesis is meant to serve as a learning experience by planting a seed in the reader's mind into unfolding the power the pained have over their pain.
Bridged Reality: Using Technology to Nurture Distant Relationships
Felix Ho's thesis, Bridged Reality: Using Technology to Nurture Distant Relationships, explores how technologies can break the barrier for those who are dear to us but living far away. When living at a great distance, friends, family, and couples sometimes become estranged. In order to create a new capacity for connection to break the distance barrier, Felix began his thesis exploration with a high-tech intervention that allows users from different locations to have a shared low-tech experience that makes the user feel connected asynchronously.
Nu-age: The Secret Power of Naps
As a busy and sleep-deprived graduate student, Arshlavi Auleear had a revelation when she started taking intentional breaks and naps. She felt less stressed, more energetic, and was increasingly productive. In response, she designed Nu-age, an app and service that promotes napping as a tool for increasing productivity and wellness.
Bowow: The 'Google Translate' App to Help you Understand Your Dog
Students Erika Choe and Cheryl Zhang were disturbed to learn that 20% of adopted dogs are returned to shelters each year. “This tough transition not only strips dogs of their sense of safety—it also reintroduces negative stressors and potentially euthanasia.” In response, Cheryl and Erika designed Bowow, a 'Google Translate' app for dog owners to better understand the meaning behind their pet's barks.
"You Better NOT Forget My Birthday" Arduino Cupcake
Do you know someone who moved far away and keeps forgetting all of their friends' birthdays? Charvi Shrimali was struck by her own forgetfulness after moving from India to New York City and missing a few too many birthdays because of the time zone difference. Deciding to never make the same mistake again, Charvi built You Better NOT Forget My Birthday, a smart device in the form of a plush celebratory cupcake.
Chewful: "Eating Journeys" App for COVID Patients with Anosmia
Temporary loss of smell, or anosmia, is the leading neurological symptom and one of the earliest and most commonly reported indicators of COVID-19. It can negatively affect many aspects of daily life—most notably eating. “87% of COVID patients with anosmia said they experienced a reduced enjoyment of food,” remark students Sarah Hackett and Cathy Tung, who teamed up to design Chewful, an app providing ‘tailored dining journeys’ to help improve the experience of eating for those without the ability to smell or taste.
Zol Fairway: A Digital Caddie with Real-time Golf Advice
Zol Fairway is an app and digital caddie system designed by first-year student José Achi Martín. A wearable wireless chip offers golfers suggestions on how to play the specific course the user is on, much as how a real-life caddie would. José explains that the Zol app is intended to facilitate the learning process of the sport for beginners but also functions as a correction and tracking tool for more experienced players.